Basically the thread title. As we all know, Erwin's resource bar is set up so he has 10 SG. The other characters have a continuous SG resource bar so SG reduction would just apply to the value, but what's 12% SG reduction on 3 SG? How about 1 SG?
Don't know exactly what the devs were thinking... Anybody happen to know?
If Erwin has 200 SG, they do a poor job of displaying it anywhere considering his bar has 10 bullets (SG) and his skill costs are 1-5 out of those 10.
That's not exactly what I was talking about. For every other character, regardless of whether or not their SG total is displayed under their name, their skill SG costs are clearly stated in the skill description and all of them are values that are a multiple of 5 or 10. So thus, let's say you 10% SG reduction, then a skill with SG 30 cost will only cost SG 27. But all of Erwin's skill have SG costs in multiples of 1 up to 10. So what happens when you have a SG cost 3 skil with 10% SG reduction? That's 2.7 SG, but how exactly does that work? The display makes no indication of partial SG units and Erwin skills are all in full units, so where does that .3 reduced SG go? Does it go into a pool that refunds 1 entire SG when the reduction hits that amount? Does it just get ignored? That's what is really unclear about Erwin's resource bar.