since its jp game, pso2 usually being compared.
story wise, pso have massive lore to begin with. However Soulworker just started ...so im not sure how the direction will be. How do they intend to expand the story line. Im pretty sure iit will be deep. Eg.
that evil clown Edgar background is not reveal well even after 4 towns
. Infact i think after 4 town, perhap we will move to another new district which further adds several more towns.
pso2 did have random generated dungeons but it uses spawn base system. in terms of content this game has more of what pso2 did when it first release. hope more promising content in the future. Mobs pretty much idiotic other than elite ones. Pso2 mobs started the same. But as difficulty goes on...mob attacks so frequent to the point you can get stun lock and die. in SW, good thing character have some sort of flinch immunity to basic/simple attacks. (you gotta hate if its 1....only 1 damage and you still flinch...)
it does have some deep combat element in it. however as for now its not fully utillized (well not necessary for now). As for now, DR(damage reduction) seems not useful . Same goes to resistance. you can steam roll final boss of each town with 0 DR or resistance.
however critical %, critical damage, min-max, penetration, shield/armor/evasion/hit failure/proc reminds me of western style of direction. Hope this expand even further. Perhap in future we will have elemental base effect. (it took pso2 1 years+ to finally consider elemental as something useful. 3years after that ....only critical build was viable for certain class.)
in terms combo, this game does huge step over pso2. SG (soul gauge) recover really fast to allow multiple skill combo (unlike pso2 pp system). Soul break/vapor/limit break (whatever the name is) does not get explanation (or did i miss out)... what i noticed it gives immunity to stun/flinch, less SG consumption? and more damage?. This allow more combo without interuption within 60 secs of its effect.
On top of that, combo can be chain in various ways that have bonuses (i hope they expand more bonuses (right now only tier 3 damage 8% is worth it). While pso2 on limit 3 skill based on weapon equip.
as for difficulty... only last level of each section have VH mode? im pretty sure in the future we will be able to pick different difficulty.
Boss battle seems to be fun as you wont kill it in less 1 minute. Some battle last more than 4minutes. Hope it stays that way....too many mmo end game boss ended up in 10-20 sec...and the boss kiss the floor. Everybody done their stuff and log off...
as for my room, its standard jp style .....my character.. my doll. Well not suprising people do like to customize their character and room. I mean look at pso2...(i think this game has the most costume/room/decoration etc.) And it sells. People top up their webmoney just to buy latest costume/dance ticket/lobby action instead of gearing. Its like when players are bored, people stop by at their/your room and take screen shots, doing activities and post in other forum, threads/face book etc.